First light
A first route can be simple enough to see, then surprising enough to keep.

A ball waits at one edge. A ribbon waits at the other. Find the line that brings them together.
Try a little route
One thoughtful turn can change the whole route. Trace a path, light the gates, and watch your court come alive.
Try a tiny route here: move from the coral ball to the mint gate, then turn toward the ribbon. Every tile has a purpose.
The ball is waiting. Choose the mint gate beside it.
Rallume turns fictional court geometry into quiet spatial puzzles. Move to a neighboring open tile, visit the lit gates in order and reach the ribbon on the exact move.

Begin at a clear red start. One neighboring tile changes the scene.

A numbered light asks to be visited before the ribbon.

A shaded tile closes a route. Look for the opening beside it.

Undo one step, or take another corner without losing your place.
Your unfinished route waits on this device. Solved paths light their chapter lanes; bookmarks keep a puzzle close without turning it into a score.



Choose a scene, then find its route. A chapter can show every scene, the routes still open, or the ones you have lit. The artwork sets the mood; your next tap changes the court.
A first route can be simple enough to see, then surprising enough to keep.

Mesh and blue space make the next opening worth another look.

A curve in the scene can point toward a different turn.

The edge is where a path begins to think sideways.

A quiet court holds a small line of light until you find it.

The route opens out, but every chosen tile still matters.

Take a route at your own pace. Its next tile will be there when you return.
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Mathias Geysenstraat 39, 3582 Beringen, Belgium